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Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency
Summary
Serious games (SGs) improve knowledge retention and locus of control (LOC) over time compared to traditional materials. This study also introduces a new SG for inclusive emergency evacuation training.
Area of Science:
- Educational Technology
- Psychology
- Human-Computer Interaction
Background:
- Serious games (SGs) show learning benefits and may enhance perceived control, impacting real-world application.
- Existing SG research often overlooks long-term effects and the construct of locus of control (LOC).
Purpose of the Study:
- To assess the long-term impact of SGs on user knowledge and LOC compared to traditional printed materials.
- To explore the effectiveness of SGs in enhancing LOC, a construct distinct from self-efficacy.
- To introduce a novel SG designed for inclusive emergency evacuation training for persons with disabilities.
Main Methods:
- Comparative study evaluating a serious game against traditional printed materials for knowledge and LOC assessment over time.
- Longitudinal assessment of knowledge retention and locus of control (LOC) in participants.
Main Results:
- The serious game demonstrated superior knowledge retention compared to printed materials.
- Participants using the serious game also showed better retention of locus of control (LOC) outcomes.
- A new SG was developed to address the inclusivity goal of safe evacuation for individuals with disabilities.
Conclusions:
- Serious games are effective for sustained knowledge acquisition and improving locus of control (LOC).
- The developed SG offers a novel approach to inclusive emergency preparedness training, particularly for vulnerable populations.
- This research extends SG applications into emergency management and disability inclusion domains.
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