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Mixed-methods study of development and design needs for CommitFit, an adolescent mHealth App
K Taylor Bosworth1,2, Lauren Flowers3, Rachel Proffitt4
1School of Medicine, Family and Community Medicine, University of Missouri, Columbia, MO, USA.
Mhealth
|July 26, 2023
Summary
Adolescents prefer colorful, user-friendly mobile health apps with gamification features like points and leaderboards. Co-developing the CommitFit app with teens ensured their design preferences were met for better engagement.
Area of Science:
- Adolescent Health
- Human-Computer Interaction
- Digital Health
Background:
- Adolescent obesity is a major public health concern in the US.
- Mobile health (mHealth) apps offer a promising avenue for health interventions.
- Co-developing mHealth apps with adolescent users is key to improving health outcomes.
Purpose of the Study:
- To explore visual design and functional requirements for the CommitFit mHealth app.
- To identify gamification techniques that motivate adolescents towards healthy lifestyles.
- To understand adolescent expectations for using the CommitFit mHealth application.
Main Methods:
- Mixed-methods study involving adolescents aged 13-15.
- Semi-structured interviews and task analysis to gather user requirements.
- System Usability Scale (SUS) surveys to validate user-centered design.
Main Results:
- Adolescents prefer colorful, user-friendly interfaces with gamification elements.
- User-centered design was validated through SUS data.
- Key preferred features include educational resources, goal recommendations, leaderboards, points, reminders, and avatars.
Conclusions:
- Adolescent feedback is vital for successful mHealth app development.
- Gamification techniques significantly enhance adolescent engagement and motivation.
- Further research is needed to assess the clinical effectiveness of the CommitFit app.
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