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Published on: March 8, 2018
Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study
Daniela Chan-Víquez1,2, Ajmal Khan1, Sarah Munce2,3
1Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada.
This study shows that a home-based video game intervention improved upper limb function in children with cerebral palsy (CP). The game engaged children, offering accessible rehabilitation and positive real-world outcomes.
Area of Science:
- Pediatric Rehabilitation
- Assistive Technology
- Game-Based Therapy
Background:
- Access to pediatric rehabilitation is a growing concern for children with cerebral palsy (CP).
- Home-based interventions are increasingly explored to supplement traditional therapy.
- Videogames offer a novel approach to encourage functional exercise at home.
Purpose of the Study:
- To evaluate a home-based, movement-tracking videogame (Bootle Blast) for children with hemiplegic cerebral palsy (HCP).
- To assess children's adherence to self-directed play-time goals over 12 weeks.
- To measure changes in upper limb (UL) motor function and explore user experiences.
Main Methods:
- A mixed-methods case series involving four children with HCP and their parents.
- Participants engaged with the Bootle Blast videogame at home for 12 weeks.
- Data collected included game logs for playtime, clinical assessments (baseline, post-intervention, follow-up), and post-intervention interviews.
Main Results:
- Three of four participants completed the intervention, with most achieving or exceeding play-time goals.
- Consistent improvements were noted in the Canadian Occupational Performance Measure and Box and Blocks Test.
- Qualitative analysis revealed themes of intrinsic motivation, virtual play for real-world gains, and "therapy on demand."
Conclusions:
- Bootle Blast is a feasible home-based intervention for children with HCP, demonstrating potential for improved UL function.
- The videogame effectively engaged children, shifting the focus from parental burden to game-directed therapy.
- Preliminary evidence supports further investigation of game-based rehabilitation for pediatric CP.
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