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Game-based inoculation versus graphic-based inoculation to combat misinformation: a randomized controlled trial.

Bo Hu1, Xing-Da Ju1,2, Huan-Huan Liu1

  • 1School of Psychology, Northeast Normal University, Changchun, 130024, China.

Cognitive Research: Principles and Implications
|July 31, 2023
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Summary

This study shows that inoculation theory, especially through an interactive game, effectively reduces belief in and sharing of misinformation. Game-based methods proved superior to graphic-based ones for combating fake news.

Keywords:
Game-based interventionGraphic-based interventionInoculationMisinformation

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Area of Science:

  • Psychology
  • Communication Studies
  • Media Studies

Background:

  • Misinformation poses significant societal challenges across various domains.
  • Effective strategies to combat the spread of misinformation are urgently needed.
  • Inoculation theory offers a promising framework for building resilience against misinformation.

Purpose of the Study:

  • To investigate the efficacy of inoculation theory in mitigating misinformation.
  • To compare a novel game-based inoculation intervention with a graphic-based approach.
  • To assess the long-term effects and potential side effects of these interventions.

Main Methods:

  • Developed an interactive game where participants role-play as misinformation spreaders.
  • Recruited 180 Chinese participants, randomly assigned to game-based inoculation, graphic-based inoculation, or control groups.
  • Measured perceived credibility and sharing intentions of misinformation post-intervention.

Main Results:

  • Both game-based and graphic-based inoculation significantly reduced misinformation credibility and sharing intentions.
  • Game-based inoculation demonstrated superior effectiveness in decreasing perceived misinformation credibility.
  • Intervention effects remained stable after two weeks, with graphic-based inoculation showing a delayed "sleeper effect".

Conclusions:

  • Inoculation theory, particularly through game-based interventions, is an effective tool against misinformation.
  • Interactive game-based approaches may offer enhanced benefits over traditional graphic formats.
  • Interventions did not negatively impact the perception or sharing of accurate information.