Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users.
Shea McLinden1, Peter Smith2, Matt Dombrowski1
1Limbitless Solutions, University of Central Florida, 12703 Research Pkwy Suite 100, Orlando, FL, 32826, USA.
Applied Psychophysiology and Biofeedback
|August 1, 2023
Summary
This study introduces an electromyography (EMG) controller for accessible gaming, enhancing limb-difference accessibility. Biofeedback training improved user performance and satisfaction in a serious game designed for prosthetic arm integration.
Area of Science:
- Rehabilitation Engineering
- Human-Computer Interaction
- Biofeedback Systems
Background:
- Limb-difference presents accessibility challenges in conventional video gaming.
- Electromyography (EMG) sensors offer a potential control method for adaptive interfaces.
- Biofeedback serious games can facilitate motor skill training and prosthetic control.
Purpose of the Study:
- To evaluate a novel EMG-based video game controller for limb-difference accessibility.
- To assess the effectiveness of a biofeedback training platform integrated with a serious game.
- To determine user satisfaction and usability of the developed system.
Main Methods:
- Developed an EMG sensor-based video game controller and a corresponding biofeedback training platform.
- Recruited 50 college-aged students, divided into two cohorts with different training interventions (free play vs. challenge mode).
- Collected data on performance (time on task) and user experience (satisfaction, usability) through pre-test and post-test assessments.
Main Results:
- Participants demonstrated improved performance, indicated by increased success rates within a given time on task.
- The biofeedback training intervention positively impacted user ability and task success.
- User satisfaction and system usability were evaluated, providing insights into participant experience.
Conclusions:
- The EMG-controlled accessible video game controller and training platform show promise for enhancing gaming accessibility for individuals with limb differences.
- The biofeedback system effectively translates muscle contractions into gameplay actions, aiding in skill acquisition.
- The study validates the training methods and highlights the potential for integrating such technologies with prosthetic devices.


