Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users.

Shea McLinden1, Peter Smith2, Matt Dombrowski1

  • 1Limbitless Solutions, University of Central Florida, 12703 Research Pkwy Suite 100, Orlando, FL, 32826, USA.

Summary

This study introduces an electromyography (EMG) controller for accessible gaming, enhancing limb-difference accessibility. Biofeedback training improved user performance and satisfaction in a serious game designed for prosthetic arm integration.

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