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Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in
János Kállai1, Tamás Páll2, Kristóf Topa3
1Institute of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary.
Frontiers in Psychology
|August 9, 2023
Summary
Virtual reality (VR) alters hemispatial attention, shifting line bisection bias rightward compared to real environments. This suggests VR impacts visuospatial processing and attention allocation differently.
Area of Science:
- Cognitive Neuroscience
- Virtual Reality Research
- Visuospatial Attention
Background:
- Hemispatial attention describes how attention is allocated across the left and right visual fields.
- Pseudoneglect is a common phenomenon where healthy individuals show a leftward bias in line bisection tasks.
- Virtual reality (VR) presents novel environments that may influence cognitive processes like visuospatial attention.
Purpose of the Study:
- To investigate hemispatial attention allocation in virtual reality (VR) compared to real environments.
- To assess the rate and direction of pseudoneglect using a line bisection task (LBT) in both settings.
- To explore how VR influences visuospatial activity and lateral bias.
Main Methods:
- Fifty-one healthy, right-handed college students participated.
- Participants completed a line bisection task in both a physical, real-world environment and a virtual reality environment.
- Line bisection errors were recorded to measure lateral bias.
Main Results:
- Line bisection task errors were individually consistent across real and VR environments.
- A leftward bias (pseudoneglect) was observed in the real environment.
- In the VR environment, the line bisection bias shifted towards the right hemispace.
- Lower right-handedness scores correlated with reduced leftward bias in real environments but increased rightward bias in VR.
Conclusions:
- Visuospatial reality construction in VR is associated with a rightward line bisection bias.
- Virtual reality environments appear to modulate hemispatial attention allocation differently than real-world settings.
- Findings suggest VR's unique properties alter established patterns of visuospatial attention.

