Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

720
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
720

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Attitudes toward artificial intelligence among individuals with anxiety, depression, bipolar disorders, and schizophrenia.

Journal of psychiatric research·2026
Same author

Feedback-type interactive features in electronic storybooks enhance learning regardless of cognitive differences.

Acta psychologica·2026
Same author

Screening for Personality Disorders Using the Level of Personality Functioning: Diagnostic Accuracy of the LPFS-BF 2.0 in Clinical and <i>Sine Morbo</i> Samples.

Journal of personality disorders·2026
Same author

General Attitudes towards Artificial Intelligence Scale (GAAIS): Hungarian adaptation and links to personality traits.

Frontiers in psychology·2025
Same author

Movement analysis in the diagnosis of depression and schizophrenia: a systematic review.

Acta psychologica·2025
Same author

Differential effects of threat types on attentional processes: a comparison of snakes and blood-injury-injection stimuli.

Frontiers in psychiatry·2025

Related Experiment Video

Updated: Jul 19, 2025

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.1K

Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in

János Kállai1, Tamás Páll2, Kristóf Topa3

  • 1Institute of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary.

Frontiers in Psychology
|August 9, 2023
PubMed
Summary

Virtual reality (VR) alters hemispatial attention, shifting line bisection bias rightward compared to real environments. This suggests VR impacts visuospatial processing and attention allocation differently.

Keywords:
attention allocationline bisectionneuronal networkpseudoneglectvirtual reality

More Related Videos

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K

Related Experiment Videos

Last Updated: Jul 19, 2025

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.1K
Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

6.0K

Area of Science:

  • Cognitive Neuroscience
  • Virtual Reality Research
  • Visuospatial Attention

Background:

  • Hemispatial attention describes how attention is allocated across the left and right visual fields.
  • Pseudoneglect is a common phenomenon where healthy individuals show a leftward bias in line bisection tasks.
  • Virtual reality (VR) presents novel environments that may influence cognitive processes like visuospatial attention.

Purpose of the Study:

  • To investigate hemispatial attention allocation in virtual reality (VR) compared to real environments.
  • To assess the rate and direction of pseudoneglect using a line bisection task (LBT) in both settings.
  • To explore how VR influences visuospatial activity and lateral bias.

Main Methods:

  • Fifty-one healthy, right-handed college students participated.
  • Participants completed a line bisection task in both a physical, real-world environment and a virtual reality environment.
  • Line bisection errors were recorded to measure lateral bias.

Main Results:

  • Line bisection task errors were individually consistent across real and VR environments.
  • A leftward bias (pseudoneglect) was observed in the real environment.
  • In the VR environment, the line bisection bias shifted towards the right hemispace.
  • Lower right-handedness scores correlated with reduced leftward bias in real environments but increased rightward bias in VR.

Conclusions:

  • Visuospatial reality construction in VR is associated with a rightward line bisection bias.
  • Virtual reality environments appear to modulate hemispatial attention allocation differently than real-world settings.
  • Findings suggest VR's unique properties alter established patterns of visuospatial attention.