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Updated: Jul 19, 2025

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
Published on: March 3, 2023
János Kállai1, Tamás Páll2, Kristóf Topa3
1Institute of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary.
Virtual reality (VR) alters hemispatial attention, shifting line bisection bias rightward compared to real environments. This suggests VR impacts visuospatial processing and attention allocation differently.
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