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Social Robots and Brain-Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A

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Novel technologies like social robots and brain-computer interface (BCI) video games offer non-pharmacological treatments for attention deficit hyperactivity disorder (ADHD). This review assesses their development and challenges in healthcare.

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Area of Science:

  • Neuroscience
  • Computer Science
  • Human-Computer Interaction

Background:

  • Attention deficit hyperactivity disorder (ADHD) is a prevalent neurodevelopmental disorder impacting children globally.
  • Current ADHD treatments involve pharmacological, behavioral, cognitive, and psychological approaches.
  • Emerging non-pharmacological interventions leverage computer science and novel technologies.

Purpose of the Study:

  • To systematically review the state of the art of social robots and brain-computer interface (BCI) video games for ADHD treatment.
  • To evaluate the maturation level and assessment methods of these technologies.
  • To identify ethical and technological challenges for future development.

Main Methods:

  • Systematic literature review of social robots and BCI-based video games for ADHD.
  • Analysis of system maturity and evaluation methodologies.
  • Identification of key challenges and future research directions.

Main Results:

  • Social robots act as mediators in therapy for children with ADHD.
  • BCI video games provide cognitive and neurofeedback training.
  • Both technologies show promise but require further development and ethical consideration.

Conclusions:

  • Social robots and BCI video games represent innovative, non-pharmacological avenues for ADHD management.
  • Further research is needed to address technological and ethical challenges for widespread clinical adoption.
  • These technologies offer potential for enhanced cognitive and therapeutic support for individuals with ADHD.