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The REThink Online Therapeutic Game: A Usability Study
Ioana Alexandra Iuga1, Cristina Teodora Tomoiaga1, Oana Alexandra David2
1Evidence-Based Psychological Assessment and Interventions Doctoral School, Babeș-Bolyai University, 400015 Cluj-Napoca, Romania.
Children (Basel, Switzerland)
|August 26, 2023
Summary
The REThink therapeutic game, designed for children and adolescents, demonstrated high usability and engagement across all evaluated dimensions. This cognitive behavioral therapy-based game shows promise for improving emotion regulation skills.
Area of Science:
- Child and Adolescent Psychology
- Digital Health Interventions
- Game-Based Learning
Background:
- Children's limited help-seeking is often due to stigma and difficulty accessing interventions.
- Therapeutic or serious games offer a promising avenue for child-focused interventions.
- The REThink game aims to address these challenges through gamification.
Purpose of the Study:
- To describe the protocol of the beta REThink therapeutic game.
- To evaluate the usability of the REThink game in children and adolescents.
Main Methods:
- The study involved 137 children and adolescents aged 9–16.
- Participants played the REThink game levels in a school setting.
- Usability was assessed via a post-game questionnaire.
Main Results:
- The REThink game received above-average evaluations for presence, enjoyment, learning effectiveness, narratives, goal clarity, learning material adequacy, and motivation.
- All evaluated dimensions showed positive results.
Conclusions:
- The REThink game demonstrates strong usability among children and adolescents.
- This cognitive behavioral therapy-based game can aid emotion regulation and guide future research and clinical application.

