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Game Fun Prediction Based on Frequency Domain Physiological Signals: Observational Study.

Yeong-Yuh Xu1, Chi-Huang Shih2, Yan-Ting You2

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Summary

This study introduces an objective system using wearable sensors to predict video game fun by analyzing heart rate variability (HRV). The system offers real-time feedback for enhanced player experience, moving beyond subjective questionnaires.

Keywords:
heart rate variabilityphotoplethysmographyvideo game

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Area of Science:

  • Human-Computer Interaction
  • Biomedical Engineering
  • Game Design

Background:

  • Traditional video game evaluation relies on subjective questionnaires, which have limitations like individual variability and lack of real-time feedback.
  • Objective physiological measures offer a more consistent and immediate approach to assessing player experience.

Purpose of the Study:

  • To develop an objective system for predicting game fun using physiological signals.
  • To establish objective indicators for game fun based on heart rate variability (HRV).

Main Methods:

  • Utilized photoplethysmography (PPG) sensors in wearables to continuously measure heartbeat signals and derive inter-beat interval (IBI) sequences.
  • Analyzed frequency domain heart rate variability (HRV) parameters, specifically the low frequency (LF) and high frequency (HF) components and their ratio (LF/HF).
  • Developed a linear model incorporating the curve transition and standard deviation of the LF/HF ratio as objective game fun indicators.

Main Results:

  • The proposed linear model achieved a mean absolute error (MAE) of 4.16% and a root mean square error (RMSE) of 5.07% in predicting game fun scores.
  • Identified the curve transition and standard deviation of the LF/HF ratio as significant objective indicators for game fun.
  • Demonstrated the feasibility of integrating wearable-based HRV measurements with a predictive model.

Conclusions:

  • The developed objective system provides a reliable method for predicting game fun, overcoming limitations of subjective evaluations.
  • The system offers potential for real-time feedback to optimize the user experience in video games.
  • This research highlights the utility of HRV analysis for objective assessment of player engagement and enjoyment.