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Empirical Evaluation of Metaverse Accessibility for People Who Use Alternative Input/Output Methods.

Jeanne Choi1, Hyun W Ka1

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Summary

Current metaverse platforms like ZEPETO and Roblox lack accessibility features for users with disabilities. Assistive technologies struggle with navigation and interaction due to poor design and missing descriptions.

Keywords:
Metaverseaccessibilityscreen readerswitch scanning interface

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality Accessibility
  • Assistive Technology

Background:

  • The metaverse offers immersive virtual experiences but raises concerns about digital inclusion.
  • Accessibility for users with disabilities is crucial for equitable participation in emerging technologies.

Purpose of the Study:

  • To evaluate the accessibility of popular metaverse platforms for screen reader and switch scanning users.
  • To identify specific barriers hindering independent navigation and interaction for individuals with disabilities.

Main Methods:

  • A mixed-methods approach combining quantitative and qualitative assessments.
  • Analysis focused on two leading platforms: ZEPETO and Roblox.
  • Evaluation of content elements, controls, and UI/UX for assistive technology compatibility.

Main Results:

  • Metaverse platforms exhibit significant accessibility deficits.
  • Lack of alternative text descriptions and proper markup impedes assistive technology recognition.
  • Inadequate orientation, mobility, and UI/UX feedback limit independent use for people with severe disabilities.

Conclusions:

  • Current metaverse environments are not designed with accessibility as a priority.
  • Significant improvements are needed to ensure robust compatibility with diverse assistive technologies.
  • Future metaverse development must integrate accessibility from the outset for inclusive virtual spaces.