Related Experiment Video
Updated: Jul 17, 2025

Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
Published on: December 9, 2022
I'm in Tales MOOC on Tangible User Interfaces and the UDL Model: A Case Study Design
Silvio Pagliara1,2, Katerina Mavrou3, Chrystalla Papademetri3
1GLIC, Italy.
This study introduces a Massive Open Online Course (MOOC) on Universal Design for Learning (UDL) principles, focusing on Tangible User Interfaces (TUIs) for inclusive education. The MOOC equips educators to create accessible, engaging storytelling experiences for all learners.
Area of Science:
- Educational Technology
- Human-Computer Interaction
- Inclusive Education
Background:
- Massive Open Online Courses (MOOCs) offer scalable educational solutions.
- Universal Design for Learning (UDL) principles promote equitable learning opportunities.
- Tangible User Interfaces (TUIs) present novel interaction paradigms for education.
Purpose of the Study:
- To design and implement a MOOC based on UDL principles.
- To focus on TUIs for enhancing storytelling in inclusive education.
- To equip educators with skills for designing and implementing TUIs.
Main Methods:
- Development of a self-paced, independent learning MOOC.
- Incorporation of active, contextual, social, and reflective learning strategies.
- Preliminary evaluation of the MOOC and its impact on educators.
Main Results:
- The MOOC effectively integrates UDL principles with TUI concepts.
- Preliminary evaluations indicate positive impacts on educators' understanding of TUIs.
- A use case demonstrates practical TUI application in universally designed learning.
Conclusions:
- The MOOC is a valuable resource for educators and learners interested in TUIs.
- TUIs hold significant potential for enhancing inclusive education through storytelling.
- Further evaluation is planned to comprehensively assess the MOOC's impact.
Related Concept Videos
Models, Theories, and Laws
Case Studies
Models of Health Promotion and Illness Prevention I
The health belief model (HBM) attempts to predict health-related behavior in specific belief patterns. According to the HBM, a person's...
Design Example: Resistive Touchscreen
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
Study Design in Statistics
Does aspirin reduce the risk of heart attacks? Is one brand of fertilizer more effective at growing roses than another? Is fatigue as dangerous to a driver as the influence of alcohol? Questions like these are answered using randomized experiments with proper...
Models of Health Promotion and Illness Prevention II
The agent-host-environment model states that disease results...

