Can the Clobber game become a classroom-based tool for screening students' executive functions?
Telma Pará1, Luís Alfredo Vidal de Carvalho1, Paulo Mattos1
1Fundação de Apoio à Escola Técnica-FAETEC-RJ, Rio de Janeiro, Brazil.
Progress in Brain Research
|September 3, 2023
Summary
The combinatorial game Clobber can assess cognitive functions, particularly executive functions (EFs). Game configuration and time spent are key variables for future research in cognitive screening.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Game Theory
Background:
- Cognitive screening often uses simple tasks or virtual reality.
- Executive functions (EFs) are complex abilities crucial for cognitive health.
- Assessing EFs is vital for understanding cognitive performance.
Purpose of the Study:
- To introduce the combinatorial game Clobber for cognitive assessment.
- To analyze Clobber's potential in targeting and evaluating executive functions (EFs).
- To explore Clobber as a valuable tool for cognitive screening.
Main Methods:
- A cross-sectional study involving 111 participants aged 9-30.
- Application of the Clobber game in four configurations of varying complexity.
- Data collection across three educational levels.
Main Results:
- Identified game configuration as a key variable for Clobber experiments.
- Identified time spent solving the game as a crucial factor.
- Demonstrated Clobber's potential for assessing executive functions.
Conclusions:
- Clobber shows promise as a tool for cognitive screening, especially for executive functions.
- Future research should consider game configuration and time parameters.
- Clobber offers a novel approach to cognitive assessment in educational settings.


