Related Experiment Video
Updated: Jul 17, 2025

Developing a Virtual Reality Video Game to Simulate Rip Currents
Published on: July 16, 2020
Teaching cardiopulmonary resuscitation using virtual reality: A randomized study
P M Alcázar Artero1, R Greif2, J J Cerón Madrigal3
1UCAM Universidad Católica de Murcia, New Technologies in Health Research Group (NT4H), Spain; Health Emergencies Service 061 from the Region de Murcia, Spain.
Background:
The main functions of healthcare professionals include training and health education. In this sense, we must be able to incorporate new technologies and serious game to the teaching cardiopulmonary resuscitation.
Methods:
a multicenter, comparative and cross-sectional study was carried out to assess the learning of resuscitation of a group that was trained with the use of serious gaming with virtual reality, as compared to a control group trained with conventional classroom teaching.
Results:
the mean quality obtained in chest compressions for the virtual reality group was 86.1 % (SD 9.3), and 74.8 % (SD 9.5) for the control group [mean difference 11.3 % (95 % CI 6.6-16.0), p < 0.001]. Salivary Alpha-Amylase was 218.882 (SD 177.621) IU/L for the virtual reality group and 155.190 (SD 116.746) IU/L for the control group [mean difference 63.691 (95 % CI 122.998-4.385), p = 0.037].
Conclusion:
using virtual reality and serious games can improve the quality parameters of chest compressions as compared to traditional training.
More Related Videos
10:14Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
Published on: May 10, 2024
07:07Author Spotlight: High-Resolution 4D Light-Sheet Imaging and Virtual Reality in Zebrafish for Single-Cell Analysis of Heart Function
Published on: January 5, 2024
Related Concept Videos
Cardiopulmonary Resuscitation III: AED Use
Cardiopulmonary Resuscitation V: Advanced Airway Management Techniques
Cardiopulmonary Resuscitation I: Adult
Cardiopulmonary Resuscitation II: ACLS Airway Management