Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With

Ka Po Wong1, Jing Qin2

  • 1Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong, China (Hong Kong).

JMIR Research Protocols
|September 18, 2023
PubMed

Insights

This study investigates virtual reality (VR) for children with attention-deficit/hyperactivity disorder (ADHD). Social VR training shows promise for improving social interaction skills compared to traditional methods.

Area of Science:

  • Neurodevelopmental Disorders
  • Pediatric Psychiatry
  • Human-Computer Interaction

Background:

  • Attention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder in children.
  • Children with ADHD often struggle with social cue interpretation and exhibit behavioral challenges in social settings.
  • Virtual reality (VR) presents a novel therapeutic avenue for enhancing cognitive behaviors in children with ADHD.

Purpose of the Study:

  • To evaluate the feasibility and effectiveness of social VR training for improving social interaction skills in children with ADHD.
  • To compare social VR training against traditional social skills training and a waitlist control group.
  • To hypothesize that social VR training will yield superior outcomes in social interaction skills.

Main Methods:

  • A nonblinded, 3-arm randomized controlled trial (RCT) involving 90 children with ADHD.
  • Participants were randomized to social VR intervention, traditional social skills training, or a waitlist control group (1:1:1 ratio).
  • Assessments included the Social Skills Rating Scale-Parent and the Behavior Rating Inventory of Executive Function and Attention, conducted by a child psychiatrist at baseline and post-intervention.

Main Results:

  • The study is scheduled to begin in Q4 2023.
  • Anticipated results suggest that the social VR intervention group will demonstrate enhanced social interaction skills compared to the traditional training group.
  • Statistical analysis will involve t tests and F tests to examine differences in scale scores.

Conclusions:

  • This RCT is the first to explore a social VR intervention for improving social interaction in children with ADHD in Hong Kong.
  • Social VR training is posited to offer a safer and more effective learning environment than traditional methods.
  • Findings may inform a larger-scale RCT for ADHD interventions.
Abstract

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