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Gamification using technologies for occupational safety training in the civil construction sector
Ana Guimarães1, Marília Cavalcanti1, Bianca M Vasconcelos1
1Polytechnic School, University of Pernambuco, Recife, Brazil.
Virtual reality and serious games offer innovative training solutions for construction safety, enhancing worker engagement and accident prevention. Despite challenges like cost and limited flexibility, these technologies show significant potential for dynamic safety education.
Area of Science:
- Construction Safety
- Educational Technology
- Human-Computer Interaction
Background:
- Construction sites present unique safety challenges due to potential deviations from regulatory norms, often exacerbated by inadequate training.
- Emerging technologies like virtual reality (VR) offer innovative solutions through simulations, modeling, and gamified environments to enhance user engagement in safety training.
Purpose of the Study:
- To systematically review technological advancements in safety training within the global construction industry.
- To specifically highlight the application and potential of serious games in improving worker safety.
Main Methods:
- A systematic literature review was conducted across five scientific databases.
- A research protocol guided the investigation into gamification's role in ensuring worker safety.
Main Results:
- Fifteen articles comprising descriptive, observational, and case studies were evaluated.
- The adoption of technology in construction safety training is not yet widespread, facing hurdles such as gameplay design and cost.
- Despite limitations, these technologies demonstrate considerable potential for dynamic training and accident prevention in civil construction.
Conclusions:
- Various software and tools facilitate 3D scene creation, customized user experiences, and realistic project modeling using Building Information Modeling (BIM).
- Combining traditional teaching with serious games is feasible, though gamification faces limitations in rule flexibility, impacting user decision-making authenticity.
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