Related Experiment Video
Updated: Jul 15, 2025

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
12.8K
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in
IEEE Transactions on Visualization and Computer Graphics
|October 3, 2023
Summary
Virtual Reality (VR) controllers offer better efficiency and accuracy than free-hand interaction for tasks like raycasting. However, users preferred free-hand for touch interactions, indicating modality suitability varies by technique.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Systems
- Ergonomics
Background:
- Traditional Virtual Reality (VR) interfaces rely on controllers for mid-air interaction.
- Emerging VR systems use cameras for hand tracking, enabling controller-free interaction.
- The comparative effectiveness of controller-based versus free-hand VR interaction remains unclear.
Purpose of the Study:
- To investigate the impact of VR input modality (controller vs. free-hand) on user performance and experience.
- To compare controller-based and free-hand interaction across different mid-air techniques (touch, raycast) and tasks (selection, trajectory-tracing).
- To analyze the relationship between physical exertion, task performance, and user agency in VR.
Main Methods:
- Comparative study evaluating controller-based and free-hand VR interaction modalities.
- Inclusion of two mid-air interaction techniques: touch and raycasting.
- Assessment of physical exertion, task performance (speed, accuracy), user agency, and motor behavior.
Main Results:
- Participants using VR controllers reported less physical exertion, higher agency, and achieved greater speed and accuracy in raycast settings.
- User preference varied: VR controllers were favored for raycasting, while free-hand interaction was preferred for touch-based tasks.
- Increased physical exertion correlated with faster selection, more arm motion, motion speed variation, poor posture, and decreased agency and accuracy.
Conclusions:
- VR controllers may offer superior performance and comfort for specific mid-air interaction techniques like raycasting.
- Free-hand interaction shows promise for touch-based VR interfaces, aligning with user preference.
- Ergonomic factors and user agency are significantly influenced by VR input modality and interaction design.

