Virtual Reality for IMMunisation (VRIMM) pain in young children: Results of a randomised controlled trial in general

Kirrily Ellerton1, Harishan Tharmarajah2, Domenico Puleio3

  • 1MBBS (Hons), FRACGP, BSc (Hons), GDPPC, General Practitioner, Wellness on Wellington, Melbourne, Vic.

Insights

Virtual reality (VR) did not reduce self-rated pain in children during immunizations. However, VR improved observer and parent ratings of pain and enjoyment, suggesting benefits for needle-based procedures.

Area of Science:

  • Pediatric Pain Management
  • Virtual Reality Applications
  • Immunization Practices

Background:

  • Virtual reality (VR) shows potential for mitigating needle-induced pain and distress in children.
  • Routine immunizations in four-year-olds present an opportunity to assess pain management strategies.
  • Comparing VR interventions with standard care is crucial for evidence-based pediatric healthcare.

Purpose of the Study:

  • To evaluate the efficacy of virtual reality (VR) compared to standard care in reducing pain and distress during routine immunizations for four-year-old children.
  • To assess primary outcomes of self-rated pain and secondary outcomes including observer-rated pain, distress, and overall enjoyment.

Main Methods:

  • A randomized controlled superiority trial was conducted in a suburban general practice.
  • Participants were children aged four undergoing routine immunizations.
  • Intervention group received a VR marine adventure; control group received standard care (parental comfort, distraction).

Main Results:

  • No significant difference was found in primary self-rated pain scores between the VR and standard care groups (median IQR 2 vs 2).
  • Observer ratings of pain and distress, and overall enjoyment of the immunization experience, favored the VR group.
  • No significant adverse events were reported in either group.

Conclusions:

  • Virtual reality (VR) was not superior to standard care in reducing self-reported pain for four-year-olds during immunizations.
  • Parent and observer perceptions of pain, distress, and overall enjoyment were significantly improved with VR.
  • VR may offer benefits in managing the emotional and experiential aspects of pediatric immunizations, despite not altering self-rated pain.
Abstract