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A Video Game for Entrepreneurship Learning in Ecuador: Development Study.
Esteban Crespo-Martinez1,2, Salvador Bueno1, M Dolores Gallego1
1Department of Business Organization and Marketing, Universidad Pablo de Olavide, Seville, Spain.
JMIR Formative Research
|October 11, 2023
Summary
This study details the development of ATIC, a serious game (SG) for entrepreneurship education. Effective SGs require careful consideration of audience, learning needs, and team satisfaction for successful knowledge transfer.
Area of Science:
- Educational Technology
- Game Design
- Entrepreneurship Education
Background:
- Video games offer engaging learning opportunities for all ages.
- Serious games (SGs) can be utilized for complex topics like entrepreneurship.
- Developing SGs requires specialized skills and resources for the development team.
Purpose of the Study:
- To document the development experience of ATIC, a serious game for entrepreneurship.
- To outline the creation of a game designed for learning entrepreneurial skills.
Main Methods:
- Assembled a diverse game development team (professors, professionals, students).
- Employed Scrum for project management.
- Utilized reference gathering for concept art and narratology based on a real Ecuadorian city.
Main Results:
- Developed ATIC using Unity 3D, simulating a graduate's entrepreneurial journey.
- Incorporated local Ecuadorian culture (Cuenca) in game art, sound, and narrative.
- Structured the SG with world, objects, agents, and events to teach business formation.
Conclusions:
- Game narrative, mechanics, and art are vital, but project management tools (leaderboards) influence player retention.
- Successful SG development necessitates considering audience, learning objectives, context, real-world parallels, and team dynamics.
- The primary goal of SGs is fun knowledge transmission with timely feedback.

