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Related Experiment Video

Updated: Jul 13, 2025

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
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Mixed News about the Bad News Game.

Megan E Graham1, Brittany Skov2, Zoë Gilson2

  • 1Psychology, Simon Fraser University, Burnaby, Canada.

Journal of Cognition
|October 16, 2023
PubMed
Summary

The Bad News Game (BNG) app reduced belief in false social media claims but also decreased belief in true claims. This suggests the game may not improve critical evaluation skills for online information.

Keywords:
Bad News GameFake newsgameified inoculationsocial media

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Area of Science:

  • Cognitive Psychology
  • Media Psychology
  • Digital Literacy

Background:

  • The Bad News Game (BNG) is an app designed to enhance users' ability to identify false claims on social media.
  • Previous research indicated that playing the BNG reduced belief in fabricated social media content.

Discussion:

  • This study reports on four independent replications of the BNG using updated versions and including true claims in the evaluation.
  • Replications confirmed the BNG's effectiveness in reducing belief in false Tweets.
  • However, the BNG also significantly reduced belief in true Tweets, indicating a potential drawback.

Key Insights:

  • Playing the Bad News Game reduces belief in both false and true social media claims.
  • Signal detection theory analysis suggests the BNG primarily influences response bias rather than improving discrimination accuracy.
  • The findings align with recent research on the psychological effects of media literacy interventions.

Outlook:

  • Further research is needed to refine digital literacy interventions to specifically improve discrimination without affecting belief in accurate information.
  • Investigating the long-term effects and optimal design of such games is crucial for effective media literacy education.
  • Exploring alternative or supplementary methods to enhance critical evaluation of online information is recommended.