Virtual Reality and Active Video Game Integration within an Intensive Bimanual Therapy Program for Children with

Audrey Ferron1, Maxime T Robert2, William Fortin1

  • 1Centre Hospitalier Universitaire Sainte-Justine - Research Center, Montreal, Canada.

Summary

Virtual reality and active video games (VR/AVG) were integrated into the Hand-Arm Bimanual Intensive Therapy Including Lower Extremities (HABIT-ILE) program for children with hemiplegia. Findings highlight factors influencing engagement and suggest directions for future research in intensive pediatric therapy.

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