Related Experiment Video
Updated: Jul 13, 2025

06:53
Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
13.3K
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
Cyan DeVeaux1, Eugy Han1, James A Landay2
1Department of Communication, Stanford University, Stanford, California, USA.
Cyberpsychology, Behavior and Social Networking
|October 18, 2023
Summary
In social virtual reality (VR), greater differences between your physical self and your avatar decrease your sense of embodiment. This finding highlights the need for better avatar customization in VR experiences.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Studies
- Psychology of Self-Representation
Background:
- Social virtual reality (VR) platforms enable users to interact via avatars, with VR headsets mapping physical movements to digital representations.
- The user's digital representation (avatar) is crucial in social VR, yet its impact on user experience, particularly embodiment, is understudied.
- Avatar attributes significantly influence user customization and self-representation within virtual environments.
Purpose of the Study:
- To investigate how perceived differences between a user's physical attributes and their avatar's virtual attributes affect avatar embodiment in social VR.
- To explore the relationship between attribute discrepancy and the psychological experience of embodying a virtual self.
Main Methods:
- Participants created custom avatars in a social VR environment.
- Users engaged in social interactions within the VR platform.
- Post-experience questionnaires assessed attribute discrepancy and avatar embodiment.
Main Results:
- A significant negative association was found between attribute discrepancy and avatar embodiment.
- Higher perceived differences between physical and virtual attributes led to a reduced sense of the avatar being one's own body.
- Avatar attribute discrepancy directly impacts the psychological experience of embodiment.
Conclusions:
- Attribute discrepancy negatively influences avatar embodiment in social VR.
- Findings have implications for theories of self-representation and the design of virtual identities.
- VR and game designers should prioritize improved avatar creation methods to enhance user embodiment and experience.
More Related Videos
Related Concept Videos
Self-Discrepancy Theory
18.3K
One influential perspective on what motivates people's behavior is detailed in Tory Higgin's self-discrepancy theory (Higgins, 1987). He proposed that people hold disagreeing internal representations of themselves that lead to different emotional states.
18.3K
The Sense of Self: Reflected Self-Appraisal and Social Comparison
50.0K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
50.0K
Modeling and Similitude
271
Scaled modeling is a fundamental technique in engineering, enabling the study of large and complex systems by creating smaller, manageable replicas that recreate critical characteristics of the original. In hydrology and civil infrastructure, for example, scaled models of dams help analyze water flow, turbulence, and pressure. This method allows for accurate predictions of real-world behavior within a controlled environment, significantly reducing the cost and time involved in full-scale...
271
Fundamental Attribution Error
12.9K
According to some social psychologists, people tend to overemphasize internal factors as explanations—or attributions—for the behavior of other people. They tend to assume that the behavior of another person is a trait of that person, and to underestimate the power of the situation on the behavior of others. They tend to fail to recognize when the behavior of another is due to situational variables, and thus to the person’s state. This erroneous assumption is...
12.9K
Facial Feedback Hypothesis
168
Charles Darwin proposed that facial expressions are an evolutionary adaptation for communication. He argued that these expressions are not influenced by culture but are universal across species. For example, a snarling expression with exposed teeth signals a threat in many animals, including humans. Darwin also suggested that displaying an emotion can intensify the feeling. Smiling, for example, could enhance one's sense of happiness. This idea laid the foundation for understanding the role...
168
Nonconscious Mimicry
4.6K
Nonconscious mimicry occurs when individuals alter their mannerisms to match the behaviors and expressions of those nearby, without intention.
4.6K

