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Visualization Method for Proprioceptive Drift on a 2D Plane Using Support Vector Machine
Published on: October 27, 2016
Simone Foti1, Bongjin Koo1,2, Danail Stoyanov1
1University College London London UK.
This study introduces a new method for creating realistic digital humans by improving control over local shape attributes in generative models. The novel approach enhances disentanglement for better attribute control in 3D mesh generation.
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