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Updated: Jul 11, 2025

Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
Evaluation of a Virtual Reality Platform to Train Stress Management Skills for a Defense Workforce: Multisite, Mixed
Murielle G Kluge1,2, Steven Maltby1,2, Caroline Kuhne1,3
1Centre for Advanced Training Systems, Faculty of Health, Medicine & Wellbeing, The University of Newcastle, Callaghan, Australia.
A virtual reality (VR) stress management training platform, Performance Edge (PE), proved feasible and effective for Australian Defense Force (ADF) personnel. The VR system enhanced user engagement, skill confidence, and mindfulness, indicating strong potential for technology adoption in defense training.
Area of Science:
- Occupational health and performance psychology
- Human-computer interaction
- Military psychology
Background:
- First responders face psychological stress, necessitating effective management training.
- Existing stress management solutions often lack scalability or cultural alignment with military settings.
- High-quality, expert-led programs can be prohibitively expensive.
Purpose of the Study:
- To evaluate the feasibility of the Performance Edge (PE) virtual reality (VR) and biofeedback stress management training platform within the Australian Defense Force (ADF).
- To assess user acceptance predictors like usability, usefulness, and engagement.
- To measure the training impacts of the VR platform on military personnel.
Main Methods:
- A mixed-methods, multisite study was conducted within the ADF's real-world training environment.
- Data collection included observational, self-reported, and biometric measures.
- Validated scales (Presence Questionnaire, User Engagement Scale, State Mindfulness Scale) and custom surveys were utilized.
Main Results:
- The PE VR platform was delivered to 189 ADF trainees in 372 sessions, demonstrating ease of use and classroom feasibility.
- Trainees reported high engagement, a strong sense of presence, and perceived the platform as useful and effective.
- Objective and self-reported data confirmed improved knowledge, skill confidence, competency, state mindfulness, physical relaxation, and reduced breathing rate.
Conclusions:
- The VR-based PE platform is a feasible stress management training solution for group delivery in a defense population.
- End-users (trainers and trainees) perceived the platform as usable, useful, and engaging, suggesting high potential for technology adoption.
- The immersive and private VR environment facilitated effective practice of cognitive strategies within a group setting.
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