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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
David Zendle1, Catherine Flick2, Darel Halgarth1
1Department of Computer Science, University of York, York, United Kingdom.
COVID-19 lockdowns did not significantly increase individual video gaming time. While school closures correlated with more total playtime, this was due to more players, not longer gaming sessions per person.
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