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Published on: October 18, 2024
Object-based inhibition of return in three-dimensional space: From simple drawings to real objects
Qinyue Qian1,2, Jingjing Zhao3,4, Huan Zhang1,5
1Department of Psychology, Soochow University, Suzhou, China; Research Center for Psychology and Behavioral Sciences, Soochow University, Suzhou, China.
Inhibition of return (IOR) in 3D space depends on object type and distance. Simple drawings show near-space IOR, while real objects initially show far-space IOR, which shifts with decreasing object similarity.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Inhibition of return (IOR) is a phenomenon where returning attention to a previously attended location is slowed.
- Object-based IOR, where inhibition spreads to an entire object, has been studied in 2D environments.
- The effect of depth and object representation on object-based IOR in 3D space remains unexplored.
Purpose of the Study:
- To investigate object-based inhibition of return (IOR) in three-dimensional (3D) space.
- To examine how object representation (simple drawings vs. real objects) and depth (near vs. far) influence object-based IOR.
- To adapt the double-rectangle paradigm for use in a virtual reality 3D environment.
Main Methods:
- Utilized a virtual reality (VR) system to create a 3D experimental environment.
- Adapted the double-rectangle paradigm to present stimuli across different depths.
- Manipulated cue validity and target locations to measure object-based IOR for simple drawings and real objects in near and far space.
Main Results:
- Object-based IOR for simple drawings was observed exclusively in near space.
- Object-based IOR for real objects was initially found only in far space.
- As object similarity decreased, object-based IOR for real objects appeared in both near and far spaces.
Conclusions:
- Depth and object representation significantly modulate object-based inhibition of return in 3D environments.
- The spatial extent and location of object-based IOR are influenced by the complexity and perceived reality of visual stimuli.
- Findings suggest distinct mechanisms for processing object-based IOR in near versus far 3D space, dependent on object properties.
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