Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular

María Rosa Baeza-Barragán1,2, Maria Teresa Labajos Manzanares1, Mercedes Cristina Amaya-Álvarez1

  • 1CTS-1071 Research Group, Department of Physiotherapy, Faculty of Health Science, University of Málaga, Málaga, Spain.

JMIR Serious Games
|November 22, 2023
PubMed

Insights

Virtual reality telerehabilitation improved the 6-minute walk test in children with Duchenne muscular dystrophy (DMD) and Becker muscular dystrophy (BMD). This technology offers a viable alternative to conventional therapy, maintaining motor function and reducing fatigue.

Area of Science:

  • Neurology
  • Physical Therapy
  • Rehabilitation Technology

Background:

  • Duchenne muscular dystrophy (DMD) and Becker muscular dystrophy (BMD) are progressive neuromuscular disorders impacting mobility and quality of life.
  • Virtual reality (VR) and telerehabilitation offer innovative approaches to physical therapy for these conditions, especially relevant during the COVID-19 pandemic.
  • Maintaining physical abilities is crucial for children with DMD and BMD.

Purpose of the Study:

  • To evaluate the impact of a virtual platform in a multimodal intervention on the 6-minute walk test (6MWT) in children with DMD and BMD.
  • To determine if telerehabilitation sessions alter 6MWT outcomes in pediatric patients with muscular dystrophy.
  • To assess changes in other motor function scales following telerehabilitation.

Main Methods:

  • A descriptive, open, quasi-experimental study with a prospective A-B design.
  • 12 participants with DMD/BMD underwent 10 telerehabilitation sessions using VR over 5 weeks.
  • In-person assessments before and after the intervention included the 6MWT, North Star Ambulatory Assessment, Timed Up and Go test, and Motor Function Measure.

Main Results:

  • A significant increase of 19.55 meters was observed in the 6-minute walk test.
  • Motor function remained stable across various assessment scales, with no significant differences.
  • The Timed Up and Go test showed a slight improvement (0.1 seconds faster) in the telerehabilitation group, and perceived fatigue decreased by the end of sessions.

Conclusions:

  • Telerehabilitation using VR demonstrated no detrimental effects compared to conventional therapy for children with DMD and BMD.
  • VR-based telerehabilitation facilitates access to therapy and helps maintain functional capacity in pediatric muscular dystrophy patients.
  • The learning effect associated with VR training contributed to reduced perceived fatigue during sessions, enhancing patient engagement.
Abstract

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