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Updated: Aug 3, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Learning Experience Design and Unpacking Sociocultural, Technological, and Pedagogical Design Considerations of
Noah Glaser1, Charles Thull2, Matthew Schmidt3
1School of Information Science & Learning Technologies, University of Missouri, Columbia, USA. noah.glaser@missouri.edu.
Abstract:
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic learners. The paper highlights the unique benefits of SVVR, such as being relatively easier to develop compared to other VR technologies and high compatibility with various devices, making it more affordable for educational settings. The authors also discuss the importance of the STP (Sociotechnical-Pedagogical) framework for evaluating and designing social aspects of SVVR interventions for autistic individuals.

