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VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing.

Pin-Xuan Liu, Tse-Yu Pan, Hsin-Shih Lin

    IEEE Transactions on Visualization and Computer Graphics
    |November 28, 2023
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces VisionCoach, an immersive virtual reality (VR) system for basketball vision training. Results show VR training improves player gaze behavior and dribbling stability, transferring skills to real games more effectively than traditional 2D methods.

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    Area of Science:

    • Sports Science
    • Human-Computer Interaction
    • Motor Learning

    Background:

    • Effective basketball performance requires advanced visual search and decision-making skills.
    • Traditional vision training methods may lack immersive engagement and real-world transferability.

    Purpose of the Study:

    • To develop and evaluate an immersive virtual reality (VR) system, VisionCoach, for basketball vision training.
    • To compare the effectiveness of VR-based training against a traditional 2D vision training program.

    Main Methods:

    • Development of the VisionCoach VR system with systematic vision training tasks.
    • A 6-week between-subject study involving 14 experienced basketball players.
    • Analysis of eye-gazing and dribbling video sequences to assess training effectiveness.

    Main Results:

    • The VR-VisionCoach system significantly improved players' vision ability, including gaze behavior and dribbling stability.
    • Players trained with VR demonstrated superior transfer of learned skills to real-game scenarios compared to those using the 2D VPE program.
    • Qualitative feedback indicated positive user experiences with the immersive VR training.

    Conclusions:

    • Immersive VR training, exemplified by VisionCoach, offers a more effective approach to enhancing basketball players' vision skills.
    • VR-based training facilitates better skill acquisition and real-world application compared to conventional 2D methods.