Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis.

Ignacio Fernández-Arias1,2, Marta Labrador1, Mónica Bernaldo-de-Quirós1

  • 1Faculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.

Summary

High engagement and activation in video game playing (VGP) are linked to problematic VGP in adolescents. Intervention programs should focus on psycho-educational aspects and skill training, particularly for activation control.

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