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Updated: Jul 9, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Mohamed Amin Gouda1, Wang Hong1, Daqi Jiang1
1Department of Mechanical Engineering and Automation, Northeastern University, Shenyang 110819, China.
Generative Adversarial Networks (GANs) can create realistic surface electromyography (sEMG) signals for prosthetic control. This artificial sEMG enhances training, improves accuracy, and ensures research reproducibility for advanced prosthetic development.
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