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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Home-Based Virtual Reality Exergame Program after Stroke Rehabilitation for Patients with Stroke: A Study Protocol
Dongheon Kang1, Jiyoung Park1, Seon-Deok Eun1
1Department of Healthcare and Public Health Research, National Rehabilitation Center Ministry of Health and Welfare, Seoul 01022, Republic of Korea.
Home-based virtual reality exergame training (VRET) shows promise for stroke patients after hospital discharge. This study assesses its safety and effectiveness in improving recovery and daily function.
Area of Science:
- Neurology
- Rehabilitation Medicine
- Digital Health
Background:
- Stroke recovery requires ongoing therapy post-discharge.
- Virtual reality exergame training (VRET) offers physical, social, and psychological benefits.
- Home-based VRET presents a convenient rehabilitation option.
Purpose of the Study:
- To determine the effectiveness of home-based VRET for post-hospital discharge stroke patients.
- To assess the safety and feasibility of unsupervised home-based VRET.
- To evaluate VRET's impact on recovery metrics.
Main Methods:
- 120 participants randomly assigned to VRET or a control group for 8 weeks.
- Intervention group engaged in home-based VRET.
- Control group followed daily life activities.
Main Results:
- Study aims to measure improvements in cardiopulmonary endurance, muscular strength, functional capacity, gait, activities of daily living, and quality of life.
- Primary outcomes focus on safety and patient capability for home exercise.
- Secondary outcomes will analyze the efficacy of VRET.
Conclusions:
- Findings could support the development of enhanced home-based exercise protocols for stroke survivors.
- This research will provide insights into VRET's potential as a therapeutic tool.
- Home-based VRET may offer a scalable solution for stroke rehabilitation.
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