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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Serious gaming for graduates employability enhancement
Nacim Yanes1,2, Ikram Bououd3, Leila Jamel4
1College of Computer and Information Sciences, Jouf University, Sakaka, Saudi Arabia.
Abstract:
Higher Education Institutions (HEIs) are blamed for being insouciant about the business world and not efficiently steeling students with employment abilities. As a reply to this exigency from business owners, HEIs have started to show commitment to graduate employability through developing and adopting new educational material, such Serious Games (SGs), to help students acquire these soft skills. This paper explores the students' perceptions of the significance of SGs on soft skills and therefore boosting graduate employability. We carried out a quantitative and qualitative study with 322 students from business colleges in the aim to focus on the impact of user experience in SGs on critical thinking and teamwork. The results highlight the strong influence of SGs to acquire these soft skills.
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