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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Machine Learning

    Background:

    • Reconstructing animatable human models from multi-view video is challenging.
    • Existing methods using canonical neural radiance fields and deformation fields are under-constrained and lack motion control.

    Purpose of the Study:

    • To develop a novel method for reconstructing animatable human models from multi-view video.
    • To enable explicit control over human model animation using skeletal motions.

    Main Methods:

    • Introduced blend weight fields based on skeleton-driven deformation for generating correspondences.
    • Represented human geometry as a signed distance field in canonical space.
    • Utilized a neural point displacement field to enhance motion modeling.

    Main Results:

    • The proposed blend weight fields regularize deformation field learning using observable 3D human skeletons.
    • The method allows for animating the human model by combining blend weight fields with input skeletal motions.
    • Significantly outperforms recent human modeling methods in experimental evaluations.

    Conclusions:

    • The novel approach effectively reconstructs animatable human models from multi-view video.
    • Blend weight fields offer a controllable and regularized alternative for human motion modeling.
    • This method advances the state-of-the-art in dynamic human modeling and animation.