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Quantifying time perception during virtual reality gameplay using a multimodal biosensor-instrumented headset: a

Marc-Antoine Moinnereau1, Alcyr A Oliveira2, Tiago H Falk1

  • 1Institut National de la Recherche Scientifique (INRS-EMT), University of Québec, Montréal, QC, Canada.

Frontiers in Neuroergonomics
|January 18, 2024
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) time perception can now be objectively measured using biosensors. This study used a VR headset with electroencephalography (EEG), electrooculography (EOG), and electrocardiography (ECG) to predict time perception during gameplay.

Keywords:
features selectionmachine learningphysiological signalsremote experimentvirtual reality

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Area of Science:

  • Neuroscience
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Time perception in virtual reality (VR) significantly impacts user experience, influencing immersion and engagement.
  • Objective measurement of time perception in VR is limited, with most studies relying on subjective questionnaires.
  • Understanding how physiological signals relate to time perception is crucial for designing more engaging VR environments.

Purpose of the Study:

  • To objectively characterize changes in time perception within a virtual reality environment.
  • To explore the utility of multimodal biosensor data for predicting subjective time perception.
  • To identify key physiological features correlating with altered time perception in VR.

Main Methods:

  • Utilized a multimodal biosensor-embedded VR headset to collect electroencephalography (EEG), electrooculography (EOG), electrocardiography (ECG), and head movement data.
  • Recruited eight gamers to play a commercial action game involving puzzle-solving and combat scenarios.
  • Applied a two-step feature selection process to biosignals and employed Gaussian process regression to predict time perception ratings.

Main Results:

  • Features extracted from EEG, EOG, ECG, and head movement data were successfully used to predict time perception.
  • The developed models significantly outperformed chance in predicting subjective ratings of time distortion and time loss.
  • Identified key physiological features that correlate with altered temporal experiences in VR.

Conclusions:

  • Multimodal biosensor data offers a viable objective method for assessing time perception in virtual reality.
  • Insights from physiological features can inform the design of more immersive and engaging VR experiences.
  • This approach provides a foundation for developing adaptive VR systems that respond to user's temporal experiences.