Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Health-economic challenges for new Alzheimer's disease treatments.

The journal of prevention of Alzheimer's disease·2026
Same author

Not All Rules Are Equal: Rare Conditional Rules Shape Behaviour but Yield to Global Probability in Passive Listening.

The European journal of neuroscience·2026
Same author

Task-irrelevant human and robot head movements bias gaze in humans who follow them through virtual reality.

Scientific reports·2026
Same author

Violated expectations during locomotion through virtual environments: Age effects on gaze guidance.

Journal of vision·2025
Same author

Cost-Utility Analysis of Treatment Sequences for Moderate-to-Severe Crohn's Disease.

PharmacoEconomics·2025
Same author

No robust evidence for an effect of head-movement propensity on central bias in head-constrained scene viewing, despite an effect on fixation duration.

Journal of vision·2025

Related Experiment Video

Updated: Jul 5, 2025

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.0K

Using event-related brain potentials to evaluate motor-auditory latencies in virtual reality.

Sascha Feder1, Jochen Miksch1,2, Sabine Grimm1,2

  • 1Cognitive Systems Lab, Institute of Physics, Faculty of Natural Sciences, Chemnitz University of Technology, Chemnitz, Germany.

Frontiers in Neuroergonomics
|January 18, 2024
PubMed
Summary

We used electroencephalography (EEG) to measure brain responses to delayed sounds in virtual reality. The P2 brainwave component can indicate how immersive a digital experience feels despite system latency.

Keywords:
N1P2delayelectroencephalography (EEG)predictionvirtual reality (VR)

More Related Videos

Assessment of Audio-Tactile Sensory Substitution Training in Participants with Profound Deafness Using the Event-Related Potential Technique
11:39

Assessment of Audio-Tactile Sensory Substitution Training in Participants with Profound Deafness Using the Event-Related Potential Technique

Published on: September 7, 2022

2.2K
Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K

Related Experiment Videos

Last Updated: Jul 5, 2025

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
10:14

Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

Published on: May 10, 2024

1.0K
Assessment of Audio-Tactile Sensory Substitution Training in Participants with Profound Deafness Using the Event-Related Potential Technique
11:39

Assessment of Audio-Tactile Sensory Substitution Training in Participants with Profound Deafness Using the Event-Related Potential Technique

Published on: September 7, 2022

2.2K
Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
06:17

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

Published on: January 26, 2024

2.0K

Area of Science:

  • Neuroscience
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Real-world actions have immediate sensory feedback, but digital environments often introduce latency.
  • Latency in virtual reality (VR) can impact user experience.
  • Electroencephalography (EEG) offers an unobtrusive method to measure brain activity, specifically event-related potentials (ERPs), to assess user perception.

Purpose of the Study:

  • To investigate the impact of system latency on user experience in VR using EEG.
  • To determine if specific ERP components can serve as objective measures of perceived latency and immersion.

Main Methods:

  • Participants (N=24) performed actions in a VR environment to trigger auditory events.
  • System latency between action and auditory feedback was manipulated.
  • EEG recorded brain activity, focusing on N1 and P2 components of ERPs, comparing self-generated vs. externally-generated sounds.

Main Results:

  • N1 amplitude was reduced for self-generated sounds compared to externally-generated sounds.
  • P2 amplitude showed a graded modulation with increasing latency, unlike N1.
  • This dissociation suggests different neural mechanisms underlying the self-generation effect and latency perception.

Conclusions:

  • The P2 component of event-related potentials is a promising neural marker for assessing the perceived immersiveness of digital environments.
  • P2 amplitude can quantify the impact of system latency on user experience in VR.
  • Findings contribute to understanding neural correlates of action-outcome prediction and sensory processing in interactive systems.