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An Augmented Reality Hand-Eye Sensorimotor Impairment Assessment for Spaceflight Operations
Aerospace Medicine and Human Performance
|January 23, 2024
Summary
Astronauts may experience sensorimotor impairment after spaceflight. A new augmented reality tapping task shows potential for detecting this impairment, aiding mission safety during transitions between gravity environments.
Area of Science:
- Space Medicine
- Neuroscience
- Human Factors Engineering
Background:
- Astronauts face sensorimotor challenges adapting to Earth's gravity after spaceflight.
- Vestibular system reinterpretation causes impairment, affecting critical task performance.
- Lightweight, autonomous assessments are crucial for future space exploration missions.
Purpose of the Study:
- To evaluate a novel 2D hand-eye tapping task for detecting vestibular-dominated sensorimotor impairment.
- To assess the impact of galvanic vestibular stimulation (GVS) on sensorimotor performance.
- To determine the task's utility for monitoring astronaut adaptation between gravity environments.
Main Methods:
- Twenty subjects performed a 2D augmented reality hand-eye tapping task.
- Galvanic vestibular stimulation (GVS) was applied to induce a vestibular impairment paradigm.
- Balance metrics (sway, vestibular index) and task performance (completion time, misses, head acceleration) were measured.
Main Results:
- GVS significantly increased medial-lateral sway (effect size: 1.2) and anterior-posterior sway (effect size: 0.63).
- The vestibular index was also affected by GVS (effect size: 0.65).
- Task performance showed increased completion time (effect size: 0.63) and misses (effect size: 0.52) under GVS.
Conclusions:
- The multidirectional tapping task can detect vestibular-dominated sensorimotor impairment in astronauts.
- Reduced speed and accuracy during the task suggest potential difficulties in acquiring targets post-flight.
- This assessment can support operational decisions by tracking sensorimotor adaptation.

