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Differences in Screen Addiction in the Past 15 Years.

Núria Aragay1,2, Vicenç Vallès1,2,3, Irene Ramos-Grille1,2

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Summary
This summary is machine-generated.

Technology addiction cases, particularly video game addiction, have significantly increased, especially during the COVID-19 pandemic. This trend highlights the growing impact of information and communication technologies (ICTs) on behavioral health.

Keywords:
addictioninternetsocial networksvideo games

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Area of Science:

  • Behavioral Psychology
  • Digital Health
  • Public Health

Background:

  • Information and communication technologies (ICTs) have seen widespread adoption.
  • This has led to a rise in reported addiction cases.
  • Understanding the trends in technology addiction is crucial for public health.

Purpose of the Study:

  • To analyze the incidence of screen addiction over time.
  • To compare different types of internet-related addictions.
  • To identify demographic differences in patients with video game versus internet/social network addiction.

Main Methods:

  • Retrospective study of 118 patients treated for behavioral addictions.
  • Categorization of patients into three periods: pre-ICT (2005-2010), ICT (2011-2019), and COVID-19 (2020-2021).
  • Analysis of addiction types, patient age, and age of onset.

Main Results:

  • A significant increase in screen addiction cases was observed over the study period.
  • The incidence of addiction was notably higher during the COVID-19 period.
  • Video game addiction cases increased more than internet/social network addiction cases.
  • Patients with video game addiction were younger and started gaming earlier.

Conclusions:

  • Technology development correlates with increased screen addiction.
  • The COVID-19 pandemic exacerbated technology addiction trends.
  • Video game addiction presents unique demographic characteristics requiring tailored interventions.