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Virtual reality roleplays for patients with depression: A user experience evaluation.
Steffen Holsteg1, Johanna M Askeridis1, Jarek Krajewski2
1Clinical Institute of Psychosomatic Medicine and Psychotherapy, Medical Faculty and University Hospital Düsseldorf, Heinrich Heine University Düsseldorf, Moorenstrasse 5, D-40225 Düsseldorf, Germany.
Virtual reality (VR) roleplay simulations show promise for depression therapy by addressing interpersonal conflict patterns. While technical challenges exist, VR offers a safe and effective way to enhance psychodynamic psychotherapy and patient engagement.
Area of Science:
- Psychiatry and Mental Health
- Human-Computer Interaction
- Psychotherapy Research
Background:
- Virtual reality (VR) is an emerging tool in psychotherapy, with limited application in depression treatment.
- Existing VR interventions for mental health often focus on social interactions, but haven't been applied to depression therapy.
- VR offers potential for psychodynamic psychotherapy, particularly for exploring interpersonal conflict patterns.
Purpose of the Study:
- To develop and evaluate a VR intervention for simulating roleplay situations in supportive-expressive therapy for depression.
- To assess the user experience (UX) and identify usability issues of the VR intervention in a clinical setting.
Main Methods:
- A clinical UX study was conducted with 8 inpatients with depression and 4 therapists at a German psychotherapeutic clinic.
- Data collection involved semi-structured interviews, qualitative content analysis, usability questionnaires, and technical usage data.
- The VR intervention featured therapist-controlled roleplay scenarios for addressing core conflictual relationship themes, including therapeutic debriefing with recorded sessions.
Main Results:
- Patients reported 26 UX issues, with 3 major problems including technical malfunctions and agent interaction clarity.
- Therapists identified 14 UX issues, with 5 major problems related to the dialog control interface and system setup complexity.
- The primary challenge was balancing complex conversational flows with a clear control interface in the VR system.
Conclusions:
- VR roleplays can be integrated safely and effectively into psychotherapy for depression.
- The developed VR intervention shows potential for providing emotional experiences of interpersonal conflict patterns.
- Further development requires creating diverse roleplay situations and evaluating their suitability for patients' core conflictual relationship themes.
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