Effectiveness of Virtual Reality for Upper Extremity Function and Motor Performance of Children With Cerebral Palsy:

Juliana Bell1, Bonnie Decker2, Alicia Eichmann3

  • 1Juliana Bell, BS, is Occupational Therapy Doctoral Student, Department of Occupational Therapy, Gannon University, Ruskin, FL; julianabell99@gmail.com.

Insights

Virtual reality (VR) effectively improves upper extremity function and motor skills in children with cerebral palsy (CP). Optimal intervention involves 30-60 minute sessions over 3 weeks for significant gains.

Area of Science:

  • Pediatric Rehabilitation
  • Neuroscience
  • Assistive Technology

Background:

  • Research on virtual reality (VR) interventions for children with cerebral palsy (CP) is limited.
  • Investigating VR's efficacy for improving upper extremity (UE) function and motor performance in pediatric CP is crucial.

Approach:

  • A systematic review of 21 studies published between 2006 and 2021.
  • Inclusion criteria: children (≤21 years) with CP, VR intervention, and UE function/motor performance measures.
  • Searched databases: EBSCOhost, One Search, PubMed, Cloud Source, CINAHL, SPORTDiscus, and Google Scholar.

Key Points:

  • VR intervention shows promising evidence for enhancing UE function, motor performance, and fine motor skills in children with CP.
  • Recommended VR intervention frequency: 30-60 minutes/session, totaling at least 360 minutes over 3+ weeks.
  • Potential benefits extend to gross motor skills, functional mobility, and occupational performance.

Conclusions:

  • The use of VR as an intervention for children with CP to improve UE function and motor performance is supported by current evidence.
  • Further research, including larger randomized controlled trials, is needed to optimize VR interventions in clinical occupational therapy.
  • Evidence supports VR for improving pediatric CP outcomes, guiding clinical practice with specific frequency recommendations.
Abstract

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