Pose-Driven Compression for Dynamic 3D Human via Human Prior Models
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Abstract:
To cost-effectively transmit high-quality dynamic 3D human images in immersive multimedia applications, efficient data compression is crucial. Unlike existing methods that focus on reducing signal-level reconstruction errors, we propose the first dynamic 3D human compression framework based on human priors. The layered coding architecture significantly enhances the perceptual quality while also supporting a variety of downstream tasks, including visual analysis and content editing. Specifically, a high-fidelity pose-driven Avatar is generated from the original frames as the basic structure layer to implicitly represent the human shape. Then, human movements between frames are parameterized via a commonly-used human prior model, i.e., the Skinned Multi-Person Linear Model (SMPL), to form the motion layer and drive the Avatar. Furthermore, the normals are also introduced as an enhancement layer to preserve fine-grained geometric details. Finally, the Avatar, SMPL parameters, and normal maps are efficiently compressed into layered semantic bitstreams. Extensive qualitative and quantitative experiments show that the proposed framework remarkably outperforms other state-of-the-art 3D codecs in terms of subjective quality with only a few bits. More notably, as the size or frame number of the 3D human sequence increases, the superiority of our framework in perceptual quality becomes more significant while saving more bitrates.
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