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Related Experiment Video

Updated: May 11, 2026

Simultaneous Scalp Electroencephalography EEG, Electromyography EMG, and Whole-body Segmental Inertial Recording for Multi-modal Neural Decoding
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Gait patterns during overground and virtual omnidirectional treadmill walking.

Morgan McGrath Lewis1,2, Colin Waltz3, Logan Scelina3

  • 1Department of Biomedical Engineering, Cleveland Clinic, Cleveland, OH, USA. mkm126@case.edu.

Journal of Neuroengineering and Rehabilitation
|February 22, 2024
PubMed
Summary

Walking on omnidirectional treadmills (ODTs) in virtual reality (VR) is similar to natural walking but slower with shorter steps. A handrail reduces gait variability on ODTs.

Keywords:
GaitKinematicsLocomotionOmnidirectional treadmillVirtual reality

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Area of Science:

  • Biomechanics
  • Virtual Reality
  • Human Locomotion

Background:

  • Omnidirectional treadmills (ODTs) are a potential solution for virtual reality (VR) locomotion challenges, aiming to reduce sensory mismatches that cause VR sickness.
  • The impact of ODTs on gait biomechanics remains largely unexplored.
  • This study investigates differences between overground and ODT walking and turning in healthy adults.

Purpose of the Study:

  • To compare gait biomechanics during overground walking and turning versus walking and turning on an ODT.
  • To assess the effect of a stability handrail on ODT gait parameters.
  • To understand the fundamental differences in human locomotion between real and virtual environments.

Main Methods:

  • Fifteen healthy young adults participated in the study.
  • Participants performed forward walking, 180°, and 360° turns under three conditions: overground, ODT without a handrail, and ODT with a handrail.
  • Three-dimensional optical motion capture was used to collect kinematic data for all walking trials.

Main Results:

  • Gait speed was significantly slower on the ODT compared to overground walking.
  • When gait speed was controlled, ODT walking exhibited shorter step lengths and increased step length variability.
  • Turning on the ODT required more steps and slower rotational speeds; a handrail reduced gait variability on the ODT.

Conclusions:

  • ODT walking closely mimics natural gait patterns, with notable differences in slower speed and shorter steps, likely due to the novelty of the virtual environment.
  • These findings suggest a more cautious gait strategy when navigating virtual spaces on ODTs.
  • Future research should explore ODT use in older adults and individuals with neurological conditions.