Related Experiment Video
Updated: Jul 2, 2025

07:09
Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
12.7K
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an
Sergio C Torres1, Desirée I Gracia Laso1, Maria Eleonora Minissi1
1European Laboratory of Immersive Neurotechnologies (LabLENI), Human-Centred Technology Research Institute (HUMAN-Tech), Polytechnic University of Valencia, Valencia, Spain.
Cyberpsychology, Behavior and Social Networking
|February 23, 2024
Summary
Social content in virtual reality (VR) enhances physiological arousal, especially negative social stimuli. This effect is amplified by the sense of presence (SoP) in VR environments.
Area of Science:
- Virtual Reality (VR) and Affective Computing
- Psychophysiology and Emotion Research
Background:
- Social stimuli generally elicit stronger physiological arousal (social EDA effect) than nonsocial stimuli.
- Virtual reality (VR) offers enhanced presence and ecological validity, but its impact on the social EDA effect is not well understood.
Purpose of the Study:
- To investigate the social EDA effect within immersive virtual reality environments.
- To examine how the sense of presence (SoP) influences affective and physiological responses to social vs. nonsocial VR content.
- To explore the role of negative social content in VR-induced arousal.
Main Methods:
- Seventy-two participants experienced six virtual environments (VEs) designed for positive, negative, or neutral affect.
- VEs were presented in both social (with virtual agents) and nonsocial (without agents) contexts.
- Physiological arousal was measured using electrodermal activity (EDA); sense of presence (SoP) was self-reported.
Main Results:
- The social EDA effect was confirmed in VR, indicating higher arousal for social than nonsocial stimuli.
- Sense of presence (SoP) significantly amplified the social EDA effect.
- Negative social content in VR elicited a particularly strong social EDA effect, consistent with negativity bias.
Conclusions:
- Social content in VR significantly influences affective and physiological responses, amplifying arousal.
- The sense of presence (SoP) plays a crucial role in modulating the impact of social stimuli in VR.
- Findings highlight the potential of VR for studying emotion and the importance of social context, especially negative content, in VR applications.

