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VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research.

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    Researchers developed VR.net, a large dataset of virtual reality gameplay, to train machine learning models for predicting motion sickness. This dataset aids in understanding and mitigating VR-induced discomfort.

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    Area of Science:

    • Virtual Reality (VR) and Human-Computer Interaction
    • Machine Learning and Data Science
    • Biomedical Engineering and Neuroscience

    Background:

    • Machine learning (ML) models for predicting virtual reality (VR) motion sickness require large, diverse, and accurately labeled datasets.
    • Existing datasets are often limited in scope, hindering the development of generalizable ML models for VR experience.

    Purpose of the Study:

    • To introduce VR.net, a comprehensive dataset designed to facilitate the development of robust ML models for VR motion sickness detection.
    • To enable accurate, frame-by-frame labeling of motion sickness indicators within VR gameplay.

    Main Methods:

    • Compiled 165 hours of gameplay videos from 100 diverse VR games across ten genres, evaluated by 500 participants.
    • Developed an automated tool to extract ground truth data from 3D engines' rendering pipelines, enabling precise labeling of 24 motion sickness-related features (e.g., camera movement, depth of field).
    • Ensured dataset diversity and scale to support generalizable ML model development without requiring access to VR game source code.

    Main Results:

    • VR.net provides 165 hours of labeled VR gameplay data with 24 detailed motion sickness-related labels per frame.
    • Demonstrated the dataset's utility through applications in risk factor detection and sickness level prediction.
    • The automated data extraction tool allows for precise ground truth data collection.

    Conclusions:

    • VR.net offers an unprecedented resource for VR motion sickness research due to its scale, accuracy, and diversity.
    • The dataset and accompanying data collection tool can accelerate advancements in understanding and mitigating VR-induced discomfort.
    • Encourages community contribution to further expand the VR.net dataset.