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VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research
IEEE Transactions on Visualization and Computer Graphics
|March 4, 2024
Summary
Researchers developed VR.net, a large dataset of virtual reality gameplay, to train machine learning models for predicting motion sickness. This dataset aids in understanding and mitigating VR-induced discomfort.
Area of Science:
- Virtual Reality (VR) and Human-Computer Interaction
- Machine Learning and Data Science
- Biomedical Engineering and Neuroscience
Background:
- Machine learning (ML) models for predicting virtual reality (VR) motion sickness require large, diverse, and accurately labeled datasets.
- Existing datasets are often limited in scope, hindering the development of generalizable ML models for VR experience.
Purpose of the Study:
- To introduce VR.net, a comprehensive dataset designed to facilitate the development of robust ML models for VR motion sickness detection.
- To enable accurate, frame-by-frame labeling of motion sickness indicators within VR gameplay.
Main Methods:
- Compiled 165 hours of gameplay videos from 100 diverse VR games across ten genres, evaluated by 500 participants.
- Developed an automated tool to extract ground truth data from 3D engines' rendering pipelines, enabling precise labeling of 24 motion sickness-related features (e.g., camera movement, depth of field).
- Ensured dataset diversity and scale to support generalizable ML model development without requiring access to VR game source code.
Main Results:
- VR.net provides 165 hours of labeled VR gameplay data with 24 detailed motion sickness-related labels per frame.
- Demonstrated the dataset's utility through applications in risk factor detection and sickness level prediction.
- The automated data extraction tool allows for precise ground truth data collection.
Conclusions:
- VR.net offers an unprecedented resource for VR motion sickness research due to its scale, accuracy, and diversity.
- The dataset and accompanying data collection tool can accelerate advancements in understanding and mitigating VR-induced discomfort.
- Encourages community contribution to further expand the VR.net dataset.

