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Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.

Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster

    IEEE Transactions on Visualization and Computer Graphics
    |March 4, 2024
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    Prolonged virtual reality (VR) use shows users adapt to head-mounted displays (HMDs), reducing adjustments. However, HMD wear disrupts eating/drinking, highlighting design needs for better VR tools for knowledge workers.

    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality Technology
    • Ergonomics

    Background:

    • Virtual reality (VR) devices are increasingly marketed for knowledge workers.
    • Prior research shows VR supports some knowledge tasks but lacks data on prolonged use effects.
    • A gap exists in understanding user behavior evolution during extended VR sessions.

    Purpose of the Study:

    • To analyze behavioral changes during prolonged VR use by knowledge workers.
    • To provide objective data on user adaptation and disruptions caused by head-mounted displays (HMDs).
    • To inform the design of more ergonomic VR systems for professional environments.

    Main Methods:

    • Analysis of 559 hours of video data from a prior study involving 16 participants.
    • Observation of user interactions and behaviors over a one-week period in VR and a physical environment.

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  • Quantitative tracking of specific actions like headset adjustments and removals.
  • Main Results:

    • Frequency of headset adjustments decreased by 46% and support actions by 42% over five days.
    • Head-mounted display (HMD) removal frequency dropped by 31%, but removal duration increased by 41%.
    • HMD use disrupted eating and drinking patterns but not social interactions like talking.

    Conclusions:

    • Long-term studies are crucial for understanding VR system deployment and user behavior.
    • Findings indicate user adaptation to VR hardware over time, with reduced physical adjustments.
    • VR system design needs to address disruptions to basic activities like eating and drinking for effective knowledge work.