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Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in

Tjhin Wiguna1, Kusuma Minayati1, Fransiska Kaligis1

  • 1Department of Psychiatry, Child and Adolescent Psychiatry Division, Faculty of Medicine Universitas Indonesia-Dr. Cipto Mangunkusumo General Hospital, Jakarta, Indonesia.

Assessment
|March 5, 2024
PubMed
Summary

This study validated the Indonesian Computer-Based Game Inventory for Executive Function (CGIEF) as a reliable screening tool for executive dysfunction in children and adolescents. The CGIEF effectively assesses executive function, aiding in identifying metacognitive and behavioral regulation issues.

Keywords:
CGIEFIndonesiaIndonesian Computer-Based Gameadolescentschildrenconstruct validityexecutive function

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Area of Science:

  • Child and Adolescent Psychology
  • Cognitive Science
  • Educational Technology

Background:

  • Executive function is crucial for children's learning, cognitive processes, behavior, and emotional regulation.
  • Developing reliable assessment tools for executive function in children is essential for early identification of potential issues.
  • Existing assessment methods may have limitations in accessibility or engagement for young populations.

Purpose of the Study:

  • To evaluate the validity and reliability of an Indonesian Computer-Based Game Inventory for Executive Function (CGIEF) prototype.
  • To determine if the CGIEF can serve as a Computer-Based Game Inventory for Executive Function (CGIEF) in children and adolescents.
  • To assess the CGIEF's utility as a screening tool for executive dysfunction and related problems.

Main Methods:

  • A cross-sectional study involving 200 children, adolescents, and their parents.
  • Parents completed the Behavior Rating Inventory of Executive Functioning (BRIEF).
  • Children and adolescents completed the CGIEF; data analyzed using Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).

Main Results:

  • The CGIEF construct demonstrated validity and fit with statistical models (p > .05).
  • SEM analysis confirmed the CGIEF construct as a valid predictor of executive function (t-value=2.45, p > .05).
  • High construct reliability (CR=0.91) and strong concurrent validity (Bland-Altman plot near zero bias) with BRIEF were observed.

Conclusions:

  • The preliminary findings suggest the CGIEF is a valid and reliable tool for assessing executive function in children and adolescents.
  • The CGIEF shows potential as a screening instrument for executive dysfunction, metacognitive deficits, and behavioral regulation problems.
  • This computer-based game approach offers a promising avenue for evaluating executive function in clinical pediatric samples.