Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Virtual Work01:20

Virtual Work

834
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
834
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

384
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
384
The Scope of Physics01:17

The Scope of Physics

26.3K
Physics is concerned with the interactions of energy, matter, space, and time, in order to discover the underlying mechanisms that underpin all phenomena. The word "physics" comes from the Greek word "phúsis", which means nature. Physics seeks to comprehend the natural world around us at its most fundamental level. It emphasizes the use of quantitative laws to do this, which could be valuable in other fields that want to push the performance boundaries of present...
26.3K
Principle of Virtual Work: Problem Solving01:13

Principle of Virtual Work: Problem Solving

1.1K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
1.1K
Solving Problems in Physics02:32

Solving Problems in Physics

5.8K
Problem-solving is the ability to apply general physical principles to specific situations, usually expressed by equations. It is an essential skill in physics, and can also be useful for applying physics in everyday life as well. Analytical skills and problem-solving abilities can be applied to new situations, compared to a list of facts, which can never be extensive enough to include every possible circumstance. To solve physics problems, a certain amount of creativity and insight is...
5.8K
Three-Dimensional Force System01:30

Three-Dimensional Force System

2.0K
In mechanical engineering, a three-dimensional force system is a system of forces acting in three dimensions, with forces applied along the x, y, and z coordinate axes. The three-dimensional force system is an important concept in mechanical engineering, as it allows engineers to understand and analyze the behavior of objects and structures in three dimensions. By understanding the forces acting on a system, engineers can design more efficient and effective mechanical systems that can withstand...
2.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Successful Aging Is Environmentally Friendly Aging: A Lifespan Perspective of Successful Aging in the Context of Climate Change.

The Gerontologist·2026
Same author

Self-compassion: no communal alternative to agentic self-esteem.

Frontiers in psychology·2025
Same author

Generativity across adulthood: how nature exposure and future time perspective shape motivation for social and ecological engagement.

Australian journal of psychology·2025
Same author

Implementation and evaluation of service learning at higher education institutions.

Evaluation and program planning·2025
Same author

Self-perceptions of aging and social goals.

Psychology and aging·2025
Same author

How to make a difference: the impact of gender-fair language on text comprehensibility amongst adults with and without an academic background.

Frontiers in psychology·2024

Related Experiment Video

Updated: Jul 1, 2025

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

1.0K

PhyLab - a virtual reality laboratory for experiments in physics: a pilot study on intervention effectiveness and

Selma Korlat1, Marlene Kollmayer1, Christian Haider1

  • 1Department for Psychology of Development and Education, Faculty of Psychology, University of Vienna, Vienna, Austria.

Frontiers in Psychology
|March 5, 2024
PubMed
Summary

Game-based virtual reality (VR) teaching improved secondary school students' physics performance, particularly in later assessments. However, this innovative method showed a greater benefit for male students

Keywords:
game-based learninggender differencesinterventionphysics laboratoryvirtual reality

More Related Videos

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.7K
Safe Experimentation in Optical Levitation of Charged Droplets Using Remote Labs
09:09

Safe Experimentation in Optical Levitation of Charged Droplets Using Remote Labs

Published on: January 10, 2019

7.8K

Related Experiment Videos

Last Updated: Jul 1, 2025

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

1.0K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.7K
Safe Experimentation in Optical Levitation of Charged Droplets Using Remote Labs
09:09

Safe Experimentation in Optical Levitation of Charged Droplets Using Remote Labs

Published on: January 10, 2019

7.8K

Area of Science:

  • Physics education research
  • Educational technology
  • Cognitive psychology

Background:

  • Physics is an abstract subject, often challenging for secondary students.
  • Innovative teaching methods, like game-based virtual reality (VR), can enhance student engagement and understanding.
  • The systemic actiotope model provides a framework for evaluating goal-oriented actions in learning environments.

Purpose of the Study:

  • To investigate the impact of a game-based VR teaching method on secondary students' physics performance, interest, and self-beliefs.
  • To compare the effectiveness of VR-based learning with traditional teaching methods.
  • To analyze differential effects based on student demographics.

Main Methods:

  • A quasi-experimental design with pre- and post-tests was employed.
  • An experimental group used a VR application with 10 physics units, while a control group received traditional instruction.
  • Student performance was assessed via three tests, and interest, self-efficacy, self-concept, and implicit theories were measured through questionnaires.

Main Results:

  • The experimental group showed significantly higher scores on the third physics test compared to the control group.
  • Game-based VR teaching positively influenced male students' interest and self-efficacy in physics.
  • No significant effects were observed on students' self-concept or entity implicit theories regarding physics.

Conclusions:

  • Innovative didactic methods, such as game-based VR, hold potential for improving physics performance and motivation in secondary students.
  • The benefits of game-based VR may disproportionately favor male students, necessitating careful consideration in development and implementation.
  • Further research is needed to explore practical applications and optimize VR interventions for diverse student populations.