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Variable Time-Step Physics Engine with Continuous Compliance Contact Model for Optimal Robotic Grinding Trajectory

Yongcan Zhou1,2,3, Yang Pan1,2,3, Junpeng Chen1,2,3

  • 1Shenzhen Key Laboratory of Intelligent Robotics and Flexible Manufacturing Systems, Southern University of Science and Technology, Shenzhen 518055, China.

Sensors (Basel, Switzerland)
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Summary

This study introduces a novel physics engine with a compliant contact model for accurate robotic grinding simulations. It enhances virtual-to-real-world transitions by improving contact force calculations and system stability.

Keywords:
compliant contact forcecontinuous contact modelphysics enginerobotic grinding trajectory planning

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Area of Science:

  • Robotics
  • Physics Simulation
  • Computational Mechanics

Background:

  • Accurate simulation of physical systems is vital for transitioning virtual environments to real-world applications.
  • Existing physics engines often struggle with inaccurate simulations, particularly in dynamic scenarios like robotic grinding.
  • The precise calculation of contact forces is a key challenge in simulating complex interactions.

Purpose of the Study:

  • To introduce a novel physics engine with a compliant contact model specifically designed for robotic grinding applications.
  • To enhance the accuracy of simulations by improving contact force calculations and dynamic parameter determination.
  • To validate the engine's reliability through experimental verification.

Main Methods:

  • Derivation of dynamic equations incorporating spring stiffness, damping, restitution coefficients, and external forces.
  • Development of a contact model utilizing effective inertia and pose transformation for multi-jointed robots.
  • Implementation of continuous and variable time-step simulations with spring-damper elements for energy conversion during collisions.

Main Results:

  • The physics engine accurately calculates dynamic parameters like contact force, acceleration, velocity, and position during penetration.
  • Effective capture of energy conversion in scenarios with convex contact surfaces.
  • Experimental validation using bouncing ball and robotic grinding tests confirmed the solver's reliability and system stability.

Conclusions:

  • The proposed physics engine advances simulation technology beyond geometrically constrained models.
  • It significantly enhances the accuracy of simulations and modeling in dynamic, real-world applications like robotic grinding.
  • This work provides a more robust tool for virtual-to-real-world system emulation.