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Updated: Jul 9, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Hung Jen Kuo1, Michael Yeomans1, Derek Ruiz2
1Department of Counseling, Educational Psychology and Special Education, Michigan State University, East Lansing, MI, United States.
Video games offer benefits like rehabilitation and improved cognition for individuals with disabilities, but excessive use poses risks such as aggression and sedentary behavior. Strategies are provided to maximize advantages and mitigate disadvantages.
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